package gfx;

import game.Game;
import util.GameClock;

import android.content.Context;
import android.opengl.GLSurfaceView;

public class SurfaceView extends GLSurfaceView{
	static GLRenderer rend;

	public SurfaceView(Context context, Game game) {
		super(context);

		Spritesheet.getInstance().setContext(context);
		
		rend = new GLRenderer(game);
		setRenderer(rend);
	}
}
